Beginner Method

Solving a Rubik's Cube is usually done layer by layer. Trying to do it face by face is practically impossible, as you can't complete the later faces without screwing up the ones you may have already done.

This website covers three ways of solving the Rubik's Cube: beginner, intermediate, and advanced. I advise you to start with the beginner method, as this will take you to completely solving the cube unaided even if you've never picked one up before. The further two methods assume you can already solve a cube, so these are aimed at those who want to start their speedcubing journey of whittling their times ever downwards.

Before we begin, I recommend you go to the notation page and familiarise yourself with it. I shall refer to it throughout this guide, but worry not! It's really rather simple. Seriously, go and have a look. It's a lot more fun now.

Step 1 - The Cross

The first thing to know about the cube is that the middle pieces don't move. Go ahead, try and move them. They rotate, but they never move in relation to each other, which means that each face will always be that face. A common mistake people make when they first approach an unsolved cube is to think they have to solve 54 stickers. This is wrong, as there are only 20 pieces that actually move around - 8 corner pieces and 12 edge pieces.

Throughout this website, it will be assumed that the first face is the white face. Every single time you do the cube, you should start with the white face so you get used to always looking out for the same colours at different stages. If I were to pick up a cube and start with, say, the green face, I would get hideously confused when it came to the last layer because I am so used to looking for yellow pieces instead of blue ones.

The first thing you have to do is to create a cross on the first layer, like so:

Grey 'cubies' (the smaller cubes that make up the Rubik's Cube) are cubies that are not important at this stage, and you can just ignore them.

Explaining exactly how to do this can be a little challenging, as it relies mostly on logic. Later in this guide, I will be able to tell you exactly which moves to perform in sequences called algorithms (but you knew that already because you read the notation page, you good little reader) but because you are starting with a scrambled cube, this section will be different every time.

There are, however, some scenarios you can watch out for:

R F R F R U

If F, R, and U make no sense to you, it's because you didn't read the notation page even though I definitely told you to.

It is also important to remember that the edge colours have to be aligned with the centers like this:

and not like this:

Step 2 - The Corners

The next step is to put the corners in, like this:

Just like the edge pieces before, it is important that the corner pieces match with the pieces around it, i.e. not like this:

The corners will most likely be on the bottom layer. It is important to first put the cubie you wish to move underneath where it needs to go. That is, the white-blue-red cubie should be underneath the white-blue-red corner. There is an algorithm for each situation:

F D F' R' D' R R' D R F D2 F'
(The white sticker on the corner is on the bottom.)

In some cases, the corner will be on the top layer but just needs reorienting, for example:

R' D R F D F'
The last three moves are from before - the cubie just had to put in the proper place first.

If a corner cubie is in the top layer but in the wrong place, it also needs to be taken down to the bottom layer. This can be done with either of the following algorithms:

F D' F' or R' D R

Once the cubie is on the bottom layer, it can be put it in the correct place by using the above algorithms. When you can, always try to use one of the first two algorithms instead of the third as they are shorter and will save you time.

Step 3 - The Second Layer

The next step is to put the four second layer pieces in the right place, like this:

The first thing to do is to turn the cube upside-down so you can see what you're doing:

Then find the piece that you need to put in the correct place - in this case the blue and red edge piece. Turn the top layer until you find one of these two situations:

or

To put the piece in the correct place, you need one of two algorithms. They are the inverse of each other, and they make the edge piece in the top layer go either left or right. These are the longest algorithms that you will need to learn:

U R U' R' U' F' U F
Makes the top piece go right
U' L' U L U F U' F'
Makes the top piece go left

Sometimes, the second layer is sneaky and will throw this sort of situation at you:

Here, none of the second layer pieces are in the right places but you can't get to one of the above situations. To fix this, just do the algorithm anyway. In the above picture, using the first algorithm on the yellow-red edge piece will displace the orange-green piece, like so:

Now that the orange-green piece is in the top layer, you can solve it like normal.

Sometimes, you may meet this situation:

You can solve this in the same way as before, by using the normal algorithm on a yellow edge piece and displacing the red-blue piece so it can be solved as normal. Or, if you're feeling clever, you can show it who's boss and give it a bit of the old R U' R' U F' U2 F U F' U2 F.

There will be times where there is a piece where another piece needs to go, like this:


Don't be tempted to remove this piece in order to put it in the right place, as that takes time. Instead, put the red and blue piece there like normal and this will displace the foreign piece. This way, the algorithm only needs to be done once and not twice. The foreign piece can then be put in its correct place like normal.

Step 4 - The Last Layer Cross

As the name suggests, this stage comprises of creating a cross on the last layer, like this:

This can't be done in the same way as the first cross, so there are two small algorithms to learn.

Before you begin, you will be in one of four situations:

L, for example:
Line, for example:
Dot, for example:
Cross, for example:

Each situation is treated slightly differently, and for your convenience the algorithm for each situation is written below. Obviously, if you already have a cross, move on to the next step!

F U R U' R' F'
Make sure you hold the L in the top left corner (like in the picture)
F R U R' U' F'
Make sure you hold the line horizontally
Use both, in either order.
Using the L algorithm gets you to a line, so you can then use the line algorithm, and vice versa

Step 5 - The Last Layer Edges

This step will change the orientation of the edges of the cross you just created to line up with the centers, like such:

There is one algorithm to achieve this:

R U R' U R U2 R' U

It is quite easy to remember, as it only uses the right and up face, and the up face only moves clockwise.

However, the cube must be held in a specific way before the algorithm is applied. Firstly, twist the top face until two of the edges are correct. There will always be two that are correct, whether they be adjacent or opposite each other.

If they are adjacent, apply the algorithm while holding one correct one away from you and one in your right hand, like this:

If they are opposite each other, apply the algorithm while holding one correct one away from you and the other towards you, like this:

If they are opposite each other, applying the algorithm will change it so they are adjacent to each other. You then apply the algorithm again (holding it correctly) and they will all be correct.

Step 6a - The Last Layer Corners A

This step alters the corners so they are all in the right place but not necessarily in the right orientation, like this:

This is just an example - your corners may be in a different orientation once you've done this.

First thing to do is to examine your cube and see if there are any corners that are already in the right place, e.g. the red, blue and yellow one in the picture above. It's in the right place, just not the right way around. If there are, make sure you hold it in the FRU corner (the corner formed of the Front, Right, and Up face) when you apply the algorithm - but don't move just the top layer, rotate the whole cube to put it there. If there aren't any correct, you can apply the algorithm when the cube is held in any way (yellow face on top of course).

The algorithm is this:

U R U' L' U R' U' L

After the algorithm, the corner cubies (except the one in the bottom right - your possibly correct one) will have changed around. If they still aren't all in the right place, apply the algorithm again until it is. If you started with one correct, you'll only have to do this algorithm twice. If you didn't, it may take more.

Step 6b - The Last Layer Corners B

This is the last step, so will result in the completed cube:

I advise that you read through this section completely before attempting it. If you mess it up, you'll ruin everything, become sad and frustrated, and have to start all over again.

There is only one algorithm for this section:

R' D' R D

(Reminder - it is important that the turns are done as if you were looking directly at the face! Don't let the Ds catch you out!)

This algorithm gets applied multiple times to each incorrectly oriented cubie (that is, every corner cubie that does not have yellow on the top). If you don't have any, congratulations! You've solved the Rubik's Cube. But if you do, read on.

You must hold any incorrect cubie in the bottom right of the up face (the Red-Blue-Yellow corner in the below picture, as Blue is the front). Then apply the algorithm repeatedly until the yellow side of that cubie is pointing upwards. This will be either two or four times:

Do the algorithm twice. Do the algorithm four times.

Once the two or four algorithms are completed, twist only the top face until another incorrectly oriented cubie is in the bottom right of the top face and do the algorithms again on that incorrect cubie.

Whilst you are doing these algorithms, the bottom two layers of the cube may become a jumbled mess. Worry not! They are sensible, and will resolve themselves once you have finished the algorithms on the last incorrect cubie.

Once these algorithms are complete, you are only one or two turns away from completing the Rubik's Cube.

Congratulations!

Example solve for step 6b

This step causes the most trouble for people, so I've included a fancy new example solve walkthrough viewer deal below. Position your cube so U is yellow, F is blue, and R is red before you do the scramble algorithm, so you can follow along and all of the colours will be in the right places. Hopefully, if you are perhaps having trouble with this section, seeing it done from start to finish will allow you to see where you were going wrong.

Step 1 of 29:

Scramble: R' U2 R U R' U R U F2 U' R' L F2 R L' U' F2 U y' (R' D' R D) (R' D' R D) U' (R' D' R D) (R' D' R D) U' (R' D' R D) (R' D' R D) U2



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